AI Insights · Timothy · October 2022
Top 5 First Person Games on iOS in Netherlands Q3 2022
Discover the performance of the top 5 first-person games on iOS in the Netherlands during Q3 2022, with insights on downloads, revenue, and active users.
The third quarter of 2022 saw interesting trends in the performance of top first-person games on iOS in the Netherlands. Here's a detailed look at the weekly downloads, revenue, and active users for the top five games, based on data from Sensor Tower.
Fill The Fridge! from Rollic Games experienced a decline in weekly downloads, starting at around 10.8K in late June and dropping to 947 by the end of September. Revenue also saw a gradual decrease, peaking at $109 in late June and decreasing to $34 by the end of the quarter. Weekly active users followed a similar downward trend, starting at 43.6K and ending at 14.5K.
Airport Security: Fly Safe by Kwalee Ltd showed fluctuations in weekly downloads, with a peak of 9.2K in early August before dropping to 1.2K by the end of September. Revenue reached its highest point at $62 in mid-August and then fell to $12 by the end of the quarter. Active users increased to 13.7K in early August but decreased to 3.7K by the end of September.
Call of Duty®: Mobile from Activision Publishing, Inc. maintained a strong performance. Weekly revenue peaked at approximately $25.5K in early August, with a slight dip to $18.4K by the end of September. Downloads fluctuated around the 2K mark, with a peak of 3K in early September. Active users remained relatively stable, starting at 74.8K and ending at 80.4K.
Makeup Stylist -DIY Salon game by REMEMBERS INFORMATION TECHNOLOGY CO., LTD. saw varied weekly downloads, peaking at 3.5K in early August and dropping to 1.3K by the end of September. Revenue was minimal, with occasional peaks such as $10 in mid-July and $8 in mid-September. Active users increased steadily from 2.4K in late June to 9.7K in mid-September.
GeoGuessr from GeoGuessr AB showed consistent weekly revenue, peaking at $574 in late August and maintaining around $420 by the end of September. Downloads saw a peak of 3.4K in early July but declined to around 1K by the end of the quarter. Active users also experienced a decline, starting at 5.1K in late June and ending at 3.7K in late September.
These insights from Sensor Tower highlight the dynamic nature of the mobile gaming market. For more detailed analytics and trends, visit Sensor Tower.